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Source code for openrl.selfplay.opponents.jidi_opponent

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright 2023 The OpenRL Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

""""""
from pathlib import Path
from typing import Callable, Dict, Optional, Union

import gymnasium
import numpy as np

from openrl.selfplay.opponents.base_opponent import BaseOpponent


[docs]class JiDiOpponent(BaseOpponent): def __init__( self, opponent_id: Optional[str] = None, opponent_path: Optional[Union[str, Path]] = None, opponent_info: Optional[Dict[str, str]] = None, jidi_controller: Optional[Callable] = None, player_num: int = 1, ): self.player_num = player_num self.jidi_controller = jidi_controller super().__init__(opponent_id, opponent_path, opponent_info)
[docs] def act(self, player_name, observation, reward, termination, truncation, info): # if self.player_num == 1: # observation = [observation] # else: assert len(observation) == self.player_num joint_action = [] for i in range(self.player_num): action = self.jidi_controller( observation[i], self.action_space_list[i], self.is_act_continuous ) if isinstance(self.action_space_list[i][0], gymnasium.spaces.Discrete): action = np.argmax(action[0]) else: action = action[0] joint_action.append(action) return joint_action
def _load(self, opponent_path: Union[str, Path]): pass def _set_env(self, env, opponent_player: str): self.action_space_list = env.action_space(opponent_player) assert len(self.action_space_list) == self.player_num self.is_act_continuous = self.action_space_list[0].__class__.__name__ == "Box" for i in range(self.player_num): self.action_space_list[i] = [self.action_space_list[i]]